'"Hey... hey! Not the frog, don't let the monkey kiss the frog!" yelled Medici.
This next character in the image below is, of course, Max the monkey. He is rendered again as a transmap so I can bring him into photoshop and place him where I want on the organ box texture. Great suit that I made for him.... I should have been a seamstress ..... puting the gold braid on was fun. I hope he appreciates it when the next monkey parade is on. He is rendered with a high ambient setting to increase shadow detail.
And lastly, below is the whole scene in situ, without the viscious cropping. You can see the shards of light painted between the foreground figures and the church bricks. And also the detrious painted on the ground really adds a bit of flavour - it suggests both the passage of time and the fact that there is something outside what you can see in this illustration (ie adds temporal and spatial elements).
I'm not really happy with the organ grinder's face, though I fiddled with it for a while. And gave him a new slick haircut! His head is too small compared to Tim's, and his legs too long. Good, I have something to work on over Easter.... :) :)
The programs I used in this were:
Anim8or for some of the basic modelling. Blacksmith 3d morph for the facial morphs. Blacksmith 3d paint for the face textures. Uvmapper Pro for the organ texture uv mapping. Photoshop elements for post processing and some textural work. Stitwitch for texturing the monkets clothes. Carrara for Scene setup, rendering and some meshwork and texturing. I also used basic Carrara content for the base meshes, plus purchased content. And lots of different brushes from different sources,
Thanks for looking and, if you like, click for big. :)
Sorry about the spellink mistakes. Englash is my secondo language.
The last image is to give you an idea of the underlying geometry of the scene. You can see a better example here, of Saint Enrico the Dwarven Acrobat and Chicken Sexer.