'"Hey... hey! Not the frog, don't let the monkey kiss the frog!" yelled Medici.
Well, while Rome burned this afternoon and I waited for my eight year old Jersey cow to lay a golden egg, I stood on the front balcony and played Irish battle songs on my grandfather's ancient Heindecker fiddle.
And as I fiddled, driving the neighbours nuts (even those in Victory Apartments stuck their grey heads out), I asked myself: "What's the most important part of the monkey illustration I did this morning?"
Answer: The relationship between the boy (Tim in case you don't recognise him), the frog, and the monkey. So I cropped and re-arranged and came up with this. The hand without a body was a risky manouevre. But if Degas circa 1897 could cut off bodies, so can I circa 2010:) (and don't forget, Van Gogh cut off his own ear with a bread and butter knife - and his hearing was never the same....)
But I digress :)
Below are some images from along the way. They might be of interest if you are interested in the method. Don't you love tautology?
The first is a bluescreen of the main action. Firstly I rendered this against the church background, then blurred the background up and superimposed this transmap. (for 'transmap' read 'alpha' map. ) In the transmap what you see here as white is actually clear. That way I can put shards of light behind these figures if I want, and get a little depth of focus happening. Sometimes you need to blur the edges of the transmap to get it to sit correctly. It's a good time to play with lost and found edges. I like to use the mouse for this and make it less clinical - rather then the precision Waacom.

The next image is the texture map for the "Organ Grinder" box. (Gee that is a scary word). Hmm. With the texture, you can see I used a lot of grunge and wear to give it some character - grunge is very fashionable at the moment among Cg artists. I'm also not too particular about geting things straight and even. CG work is straight enough as it is.
I've been using the 'clea'r attribute lately on my brush work in photoshop elements and it makes it easier than using eraser all the time - as you can change the brush orientation. But I am working with very big images at 300 dpi, and a lot of the time the brush resolution is not high enough. Uggh.

This next character in the image below is, of course, Max the monkey. He is rendered again as a transmap so I can bring him into photoshop and place him where I want on the organ box texture. Great suit that I made for him.... I should have been a seamstress ..... puting the gold braid on was fun. I hope he appreciates it when the next monkey parade is on. He is rendered with a high ambient setting to increase shadow detail.
And lastly, below is the whole scene in situ, without the viscious cropping. You can see the shards of light painted between the foreground figures and the church bricks. And also the detrious painted on the ground really adds a bit of flavour - it suggests both the passage of time and the fact that there is something outside what you can see in this illustration (ie adds temporal and spatial elements).
I'm not really happy with the organ grinder's face, though I fiddled with it for a while. And gave him a new slick haircut! His head is too small compared to Tim's, and his legs too long. Good, I have something to work on over Easter.... :) :)
The programs I used in this were:
Anim8or for some of the basic modelling. Blacksmith 3d morph for the facial morphs. Blacksmith 3d paint for the face textures. Uvmapper Pro for the organ texture uv mapping. Photoshop elements for post processing and some textural work. Stitwitch for texturing the monkets clothes. Carrara for Scene setup, rendering and some meshwork and texturing. I also used basic Carrara content for the base meshes, plus purchased content. And lots of different brushes from different sources,
Thanks for looking and, if you like, click for big. :)
Sorry about the spellink mistakes. Englash is my secondo language.
Addendum